Kingdom Rush 6Independent guide

Kingdom Rush 6: Genesis TD towers: 15-tower roster and revamped upgrade system

Last reviewed:

Reference snapshot from this date. Balance and availability may have changed.

Kingdom Rush 6: Genesis TD ships with 15 publicly named towers across the 4 classic families (Barracks, Archer, Mage, Artillery) and the revamped upgrade system. Specific per-tower DPS, cost, and exact upgrade path numbers are not announced as of research date.

Tower count
15 towers
Families
Barracks / Archer / Mage / Artillery
Upgrade system
Revamped
Balance watch
Dwarven Culverin
Per-tower numbers
Not announced
Official gameplay scene showing different tower placements around a forest lane.
Ironhide Game Studio / Steam store screenshots
Official gameplay scene · Ironhide Game Studio

The 15 publicly revealed towers

15 entries in this reference

15 of 15 entries shown

Knights Order

Barracks

Basic Barracks family tower anchoring the Linirean frontline.

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Royal Catapult

Artillery

Basic Artillery family tower for single-target burst.

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Dwarven Culverin

Artillery · Balance watch

Advanced Artillery family tower. Balance watch — community threads flag it as the live balance surface.

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Elven Elite Ranger

Archer

Advanced Archer family tower recruited from the Silveroak rangers.

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Wildcat Huntresses

Barracks

Advanced Barracks family unit from the Valardul war-cats.

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Ironbark Treant

Barracks

Elite Barracks family anchor from the Linirean treants.

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Gold Prospectors

Barracks

Elite Barracks family support that pays for itself in gold.

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Cursed Crossbows

Archer

Elite Archer family turret with a cursed-arc volleypayload.

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Alchemist Shack

Artillery

Elite Artillery family alchemist firing acid flasks.

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Sentry Watchtower

Archer

Elite Archer family watchtower for long-lane coverage.

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The 4 classic tower families

Kingdom Rush 6: Genesis TD uses the four classic tower families that have anchored the Ironhide Kingdom Rush series since the 2011 launch — Barracks (frontline melee), Archer (lane DPS), Mage (area-of-effect damage), and Artillery (high single-target burst). The Steam store page lists these family labels verbatim, and the Saving Content Classic Mode article restates the same four families for the Classic Mode run.

Dwarven Culverin balance-watch note

Community threads on the Steam Community Hub flag Dwarven Culverin as the current balance-watch surface. If the launch build lands over- or under-tuned, expect this tower to receive the first hotfix. Watch the Steam Community Hub under AppID 4259190 for launch-day patch notes before locking a meta around it.

The revamped upgrade system

The Ironhide press release on irondune.com describes a revamped upgrade system for Kingdom Rush 6: Genesis TD. The system changes the way players progress each tower across the 18 stages but the exact per-tower upgrade path numbers are not announced as of research date. Treat any third-party guide that lists specific upgrade costs as unverified until it is checked against the launch build or the Steam Community Hub announcements.

FAQ

Which tower families are in Kingdom Rush 6: Genesis TD?

The 4 classic families — Barracks (frontline melee), Archer (lane DPS), Mage (area-of-effect damage), and Artillery (high single-target burst) — anchor the lane-defense loop across 15 towers.

How does the revamped tower upgrade system work?

The Ironhide press release describes a revamped upgrade system for Kingdom Rush 6: Genesis TD. The exact per-tower upgrade path numbers are not announced as of research date.

Which towers should I use first?

Treat any third-party tier list for Kingdom Rush 6: Genesis TD as unverified until the launch build confirms it. The 4 classic families cover the lane-defense loop; the revamped upgrade system changes how each tower progresses.