Tower roster

Kingdom Rush 6: Genesis TD towers: 15-tower roster and revamped upgrade system

Walk the 15-tower roster and the revamped upgrade system across the 4 classic families.

Last reviewed:

Kingdom Rush 6: Genesis TD ships with 15 towers across the 4 classic families (Barracks, Archer, Mage, Artillery) and the revamped upgrade system. Specific per-tower DPS, cost, and exact upgrade path numbers are not announced as of research date.

Tower count
15 towers
Families
Barracks / Archer / Mage / Artillery
Upgrade system
Revamped
Per-tower numbers
Not announced

The 4 classic tower families

Kingdom Rush 6: Genesis TD uses the four classic tower families that have anchored the Ironhide Kingdom Rush series since the 2011 launch — Barracks (frontline melee), Archer (lane DPS), Mage (area-of-effect damage), and Artillery (high single-target burst). The Steam store page lists these family labels verbatim, and the Saving Content Classic Mode article restates the same four families for the Classic Mode run.

The revamped upgrade system

The Ironhide press release on irondune.com describes a revamped upgrade system for Kingdom Rush 6: Genesis TD. The system changes the way players progress each tower across the 18 stages but the exact per-tower upgrade path numbers are not announced as of research date. Treat any third-party guide that lists specific upgrade costs as unverified until it is checked against the launch build or the Steam Community Hub announcements.

Tower tier and best-tower clusters

Series-generic autocomplete clusters — 'kingdom rush best towers,' 'kingdom rush tower tier list,' 'kingdom rush towers ranked' — surface alongside the Kingdom Rush 6: Genesis TD tower cluster. Those queries are series-generic discovery signals, not authoritative Kingdom Rush 6 data. For Kingdom Rush 6: Genesis TD specific tower comparison, watch the Steam Community Hub for the launch-day meta and the post-launch patch notes.

FAQ

Which tower families are in Kingdom Rush 6: Genesis TD?

The 4 classic families — Barracks (frontline melee), Archer (lane DPS), Mage (area-of-effect damage), and Artillery (high single-target burst) — anchor the lane-defense loop across 15 towers.

How does the revamped tower upgrade system work?

The Ironhide press release describes a revamped upgrade system for Kingdom Rush 6: Genesis TD. The exact per-tower upgrade path numbers are not announced as of research date.

Which towers should I use first?

Treat any third-party tier list for Kingdom Rush 6: Genesis TD as unverified until the launch build confirms it. The 4 classic families cover the lane-defense loop; the revamped upgrade system changes how each tower progresses.