Kingdom Rush 6: Genesis TD towers: 15-tower roster and revamped upgrade system
Last reviewed:
Reference snapshot from this date. Balance and availability may have changed.
Kingdom Rush 6: Genesis TD ships with 15 publicly named towers across the 4 classic families (Barracks, Archer, Mage, Artillery) and the revamped upgrade system. Specific per-tower DPS, cost, and exact upgrade path numbers are not announced as of research date.
- Tower count
- 15 towers
- Families
- Barracks / Archer / Mage / Artillery
- Upgrade system
- Revamped
- Balance watch
- Dwarven Culverin
- Per-tower numbers
- Not announced

The 15 publicly revealed towers
15 entries in this reference
15 of 15 entries shown
Archer Garrison
ArcherBasic Archer family tower for steady lane DPS.
Link to this entryKnights Order
BarracksBasic Barracks family tower anchoring the Linirean frontline.
Link to this entryRoyal Catapult
ArtilleryBasic Artillery family tower for single-target burst.
Link to this entryScholar Mage
MageBasic Mage family tower from the Stormcloud Sorcerers.
Link to this entryDwarven Culverin
Artillery · Balance watchAdvanced Artillery family tower. Balance watch — community threads flag it as the live balance surface.
Link to this entryElven Elite Ranger
ArcherAdvanced Archer family tower recruited from the Silveroak rangers.
Link to this entryWildcat Huntresses
BarracksAdvanced Barracks family unit from the Valardul war-cats.
Link to this entryIronbark Treant
BarracksElite Barracks family anchor from the Linirean treants.
Link to this entryGold Prospectors
BarracksElite Barracks family support that pays for itself in gold.
Link to this entrySunray Master
MageElite Mage family turret from the Church of Light.
Link to this entryLight Priestess
MageElite Mage family healer from the Church of Light.
Link to this entryCursed Crossbows
ArcherElite Archer family turret with a cursed-arc volleypayload.
Link to this entryAlchemist Shack
ArtilleryElite Artillery family alchemist firing acid flasks.
Link to this entryArcane Forger
MageElite Mage family support from the Arcania Order.
Link to this entrySentry Watchtower
ArcherElite Archer family watchtower for long-lane coverage.
Link to this entryThe 4 classic tower families
Kingdom Rush 6: Genesis TD uses the four classic tower families that have anchored the Ironhide Kingdom Rush series since the 2011 launch — Barracks (frontline melee), Archer (lane DPS), Mage (area-of-effect damage), and Artillery (high single-target burst). The Steam store page lists these family labels verbatim, and the Saving Content Classic Mode article restates the same four families for the Classic Mode run.
Dwarven Culverin balance-watch note
Community threads on the Steam Community Hub flag Dwarven Culverin as the current balance-watch surface. If the launch build lands over- or under-tuned, expect this tower to receive the first hotfix. Watch the Steam Community Hub under AppID 4259190 for launch-day patch notes before locking a meta around it.
The revamped upgrade system
The Ironhide press release on irondune.com describes a revamped upgrade system for Kingdom Rush 6: Genesis TD. The system changes the way players progress each tower across the 18 stages but the exact per-tower upgrade path numbers are not announced as of research date. Treat any third-party guide that lists specific upgrade costs as unverified until it is checked against the launch build or the Steam Community Hub announcements.
FAQ
Which tower families are in Kingdom Rush 6: Genesis TD?
The 4 classic families — Barracks (frontline melee), Archer (lane DPS), Mage (area-of-effect damage), and Artillery (high single-target burst) — anchor the lane-defense loop across 15 towers.
How does the revamped tower upgrade system work?
The Ironhide press release describes a revamped upgrade system for Kingdom Rush 6: Genesis TD. The exact per-tower upgrade path numbers are not announced as of research date.
Which towers should I use first?
Treat any third-party tier list for Kingdom Rush 6: Genesis TD as unverified until the launch build confirms it. The 4 classic families cover the lane-defense loop; the revamped upgrade system changes how each tower progresses.